

Arcade
Room-
ProjectArcade Room
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Year2023
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RoleModeling, Surfacing, Lighting, Compositing
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SynopsisModeling and surfacing a arcade machine with real-world scale, set arcade room with other team member’s machine.
Bringing Childhood Memories to Life
This project was a special experience for me, as it allowed me to recreate a piece of my childhood in the real world. My task was to model and surface an arcade machine at real-world scale, working alongside my teammates to set up a fully immersive arcade room environment.
I chose to recreate the King of Fighters arcade machine, a game that holds a deep nostalgic connection for me. Growing up, this was one of the most iconic and beloved arcade games, and bringing it to life in 3D was an incredible experience that blended both technical skills and personal passion.
Process Breakdown
I designed and applied custom decals, buttons, and game screens in Photoshop, replicating the original King of Fighters branding. Using Photoshop, I applied realistic plastic, metal, and glass textures, ensuring the arcade machine had the correct worn and reflective properties.
I also added glowing screen and button lights, mimicking the classic vibrant arcade ambiance.
Stool Asset Modeling & Surfacing
Applied textured plastic and metallic finishes to match the look and feel of classic arcade seating.
Ensured proper wear details and lighting reflections for added realism.
Arcade Room Setup
Created neon reflections, atmospheric glows, and proper depth of field to capture the energy of a real arcade.
Vito Yang
Rowan Duxbury
Samantha Turpault
Sarah Kwon
Sergio Ambriz
Yaochen Zheng